Necromancers will summon and empower skeletons to fight for them. The chance is reduced by 2∕ 3 for every ring or artifact obtained from this enemy so far to prevent farming. It also has a 3% chance to drop a random ring or artifact. However, if they manage to get out of the Hero's FOV for several turns, they teleport and the stolen item is lost. Getting hit while running away causes them to drop a single gold coin. However, they only move at 5∕ 6 speed while holding an item, making it easier to catch up or corner them.
#Glowing weapon shattered pixel dungeon upgrade#
They can, however, steal Ankhs and progression items: scrolls of upgrade and potions of strength.It cannot steal unique or upgraded items.
This enemy attacks twice per turn and attempts to steal an item from player's inventory with each attack. Make sure to keep them in sight, or you might never see your stolen item again. These enemies are more likely to steal and run than they are to fight. However, due to the drop cap it's not feasible to use it for potion farming like in vanilla. You might to want split the swarm as many times as possible to increase your chance of getting the potion. Swarms of flies can drop up to 5 potions in total per game. This chance is reduced for every dropped potion obtained this way. It has a 16.7% ( 1∕ 6) chance to drop a potion of healing, decreasing every time it splits (to 1∕ 7, 1∕ 8, etc).
Wands aren't very effective against it, unless you make it split a few times and use wand that can harm multiple enemies. Try luring this enemy into a hallway before fighting it to ensure your Hero won't get surrounded. If there is no valid space, splitting is skipped. After taking physical damage, it splits into two copies – each with half as much health – if there is an empty tile next to it in cardinal directions. Swarm of flies has significantly higher health than any other sewer enemy. Every non-magical attack will split it into two smaller but equally dangerous swarms. The deadly swarm of flies buzzes angrily. The chance is reduced by 1∕ 2 for every weapon obtained from this enemy so far to prevent farming. It has a 20% chance to drop a random T2 weapon. However, DoT effects are quite powerful against it as they deal per tick is quite low and therefore not subjected to damage reduction. Most instant kill methods won't be very effective against it as they deal damage equal to creature's health which will, in this case, be significantly reduced.
As you can see from the table above, you would need a 140 damage hit to one-shot this enemy and with weapons available in the sewers you will likely need at least 5 hits to kill it. Unlike armor, which works best against low damage attacks, this form of damage reduction is most effective against high damage attacks. In other words, the damage it will actually take based on the damage the Hero deals looks like this. Any damage taken greater than 5 is reduced by the following formula: Slimes reduce taken damage, making it difficult to defeat them with few hits. This change makes it much easier to kite them and escape or reposition the fight.īecause of their elastic outer membrane, it is difficult to deal more than 6 damage to slimes from any one attack. Enemies will now attempt to replicate their victim's exact footsteps when chasing them, even if that is not the shortest path to the target.